This is with default Crossfire profile in CCC. A locked 30 fps with resolution scale to 150% with TAA, SMAA T2X, T-FXAA. With i7 4770k, dual R9 290's I've found I can get a solid 60 fps at 1080p with TAA, SMAA T2X, T-FXAA. A temporal filter usually cuts frame rates in half with these set ups. Keep in mind as always Crossfire and SLI systems don't like temporal filtering much. TAA also seems to solve shader aliasing as well. Which has been one of my biggest pet peeves for years. With even scum like Ubisoft incorporating temporal AA into all their recent games since Watch Dogs and Witcher 3 having an in house developed post processing AA with temporal filter I'm hopeful for the eradication of temporal aliasing. First time seeing FXAA (T-FXAA) with a temporal filter too. ESPECIALLY since it's mainly used as a deferred renderer making traditional AA (MSAA) too performance demanding to be practical as it takes new samples far too many times. I am absolutely in love with this engine taking a keen interest in temporal aliasing. Though I have no noticed it drops the lighting distance a little. It's the best application of it I've ever seen. The TAA (temporal anti aliasing) is a supersample anti aliasing with temporal filter.
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